New Twitter
I changed my username on twitter to get more 'mature' about it - seems like a paradox, no? Anyways, my new twitter address is:
Labels: Indiana Jones SOK, twitter
Innovation. Interaction. Inspiration.
I changed my username on twitter to get more 'mature' about it - seems like a paradox, no? Anyways, my new twitter address is:
Labels: Indiana Jones SOK, twitter
Wow, it's been an entire year since I've last 'blogged'. That sounds ancient, much like the letters IRC. Lately I've been keeping a constant flow of tweets, and facebook has fallen to 2nd. So if you're interested in diligently following me at all, I’d suggest you checkout http://twitter.com/cignet.
In other news, I'm on Star Wars now, and have been for a while. Although I can say ziltch about what I’m working on, I really hope everyone likes what we are puting together for you. Oh, and please do pickup Indiana Jones and the Staff of Kings ... it's really a great adventure game, and I'm very happy with how it has turned out.
Recently I've kept busy by revisiting many of my older passions, specifically in music and theater. There is a website called http://www.goldstar.com/ where I can find really cheap tickets to various events in the San Francisco Bay area. Also I've been getting involved by volunteering at BATS Improv; http://improv.org. My second time volunteering will be at tonight's "Gods and Heroes". I'm just selling food, helping clean up after the show, etc..., but it's better then playing WoW all night.
I've also been getting back into reading. There was a good year or so that always had a book in hand, but as it's hard for me to read on a bus - when I moved to my current place a year and a half ago - that slowly dwindled into hardly reading. ATM (at the moment), I'm reading the final Halo novel "Ghosts of Onyx", Spy - Ted Bell, and This is Yours Brain on Music - Daniel J. Levitin. So far all really good books, and I'm slowly widdling down my stack of 12 other books on my "Will Read" shelf.
I've gotten into reading comics, sort of. I won't read DC or Marvel, but Darkhorse has some really good series - such as the Serenity stories, and also almost anything by Warren Ellis. If you like comics, find and buy a book called "Fell". And after all of my reading, I find that my favourite genere is Mystery / Spy.
So, my Nikon D40 camera has been getting a lot of love -which reminds me that I have to clean it tonight. In any case, here is my web album if you haven't already known about it: http://picasaweb.google.com/chrjames. I've been trying to get in as many photography weekends as possible, although there is only so much of Ocean Beach I can take.
Tomorrow is a race called Bay to Breakers: http://www.baytobreakers.com/. It's a legendary event here in San Francisco where there are both serious 12k runners, and people who dress up and costume and get completely smashed starting at 8am. Tom, his sister Abby, his wife, and I are going to walk from the end of the race - which is where I live - and walk all along Golden Gate park with our cameras. Look for updates to my web album this week. (edit: pictures)
In terms of games, there isn't anything I'm investing a lot of time into. Although I'm still playing WoW, I'm dipping into it casually - as in an hour here and there. Going to get back into Halo 3 soon, beacuse I bought the new map pack and have yet to play them. Slowing getting through Advance Wars: Days of Ruin (DS), and there are a few PS2 games that are sitting on my shelf. Borrowed Lost Odessy (360), and I have a very unplayed Red Alert 3 on my computer desk. Not to mention all of my Steam (cignet) games: Left 4 Dead, Counter Stike CS, TF2, etc...
So this past week I attempted for the very first time to replace my violin strings. Although they now sounds really crisp, with a snapped D string it's unplayable. Grr. Also this week my friend Aaron sent me a really good Jazz chords reference, as well as Buddy gave me a link to basic Piano chords. Now all I need to do is sit my butt down and get to work on banging this stuff into my greymatter.
Climbing has, thankfully, become part of my weekly routine. For the past 6 or 7 months I've been going to http://planetgranite.com/ in the persidio. Although I have not climbed actual rocks yet, I meep on steady 5.10a and V1 climbs about 3 times a week. Plus running up and down Ocean Beach once or twice a week. Slowly I'm getting into the best shape of my life.
I've been upping my cooking skills in the past number of months. I wrote my very first recipe too - Fleur-de-lis Poulet - and am very proud that it requires a chardonnay marinate. I've also been taking cooking classes at work, including Mexican cuising and Spanish tapas. I've been having lots of fun trying out different spices, and have been slowly upgrading our kitchen with tools which normally I would have never used before - like a really nice zester.
Alright, I have to sign off here. Hope you are doing well fair reader, and I shall keep you no longer.
Cheers,
~chris
Labels: chris james, designer, game, personal, photographer, professional, theater, update, wow
It's been a very odd past 30 days. At the very least I am thankful to still be employed. For those of you who are not in the loop, two weeks ago LucasArts had layoffs of r ~75 people. A few good friends of mine left, although they are doing well from what I can tell.
Here is a summary of the past 6 months:
I wrote quite a bit, only to be erased by googling something and having is erased by the turning of the browser page. Blah.
It is interesting on how many people do not peruse anything outside of work, especially in the games industry. Although the common problem is the lack of time, there are a majority of people who are just not that interested in perusing anything else game development related outside of 9 to 5.
I have been trying to find a creative outlet which does not involve games. Writing a story, learning something, or even attempt to get back into theatre - the pursuit of which is not easy. There are many folders on my hard drive of some unfinished projects I keep meaning to pick up again, but *insert some lame excuse*. One thing in particular I would like to do is make this blog one page, or at least a much smaller right bar. There is also a fair bit of writing I have been meaning to get too, and I guess nothing is stopping me now other then sleep.
Recently there is tons of media on Army of Two. 1Up being one of my preferred media outletsn here is a link to a preview video and screenshots: 1Up Preview of Army of Two
Thankfully I have the opportunity to borrow a PS2 from work and play for a bit Metal Gear Solid 3: Subsistence. Didn't play much since I forget to get a memory card, but the first level is extremely nice looking for a PS2 game. Need another network cable so I can play online also, which I am looking towards.
Finished reading "The Eight" two nights ago. There were many parts which felt like I was being violently dragged though really boring descriptions, and the amount of "eight" symbolisms seemed a bit overkill, plus the "placement" of characters seemed forced (not natural), AND the ending was anticlimactic, BUT there was a pretty cool character twist, ALTHOUGH the reason did not properly tie into the introducing chapter. Overall it was a "C" grade read, C for chess, since it was ALL surrounding this chess service. Very informative though, the author did her history and I admittedly learnt a good deal about the history of chess and France.
Nintendo is really trying to get their touch generation branding out there. Today I stopped by my local EB Games, to look for a copy of Electroplankton, and a bombardment of 5, yes, FIVE, dudes dressed in black logoed everything "Touch Generations" with 3 Nindento DS Lites EACH, were asking every possible customer to play a DS for a minute or two. Now this is a great guerilla marketing strategy, except when the 5 guys themselves almost take up the entire store themselves, leaving hardly any room to move. Two marketers would have been sufficient, but not 5. Either way, it was an impressive idea, although I think they would have been more effective in a more general store where all types of people go, not just gamer consumers.
I have no internet at home as I am switching services from Toronto to Montreal. Therefore the delay in posts, or at least a delay in the intended posts.
Most of the time I find it extremely hard to come up with a game development topic which requires further analogy of another person attempting to understand this relatively new entertainment medium.
Currently the main topic of many designers is "reevaluation of personal design philosophies". Jaffe, Molyneux, and even Wright. Essentially they all point to creating systems of meaningful interacting, but angled based on their perspective of what define an interesting theme. It is as if they all have the same answer to the formula, but have discovered completely different schemes on producing the product.
One of the challenges I have had these past number of months is to, almost, obliterate my understanding of classic game design. We are in an era where interactive developers are initiating new methodologies of play with unexplored systems of interaction.
In fact, our entire gamut of interactive game systems spans: Inclusive storytelling, adversarial games, and cooperative games - organized from easiest to hardest to design. What is different is how these games are played and the complex technology supporting the medium. And after twenty years, we are finally starting to break though what was previously impossible, or at least we are starting to understand how to create truly entertaining games in a digital format.
There are games which are played by many different people of different interest across the globe. What we are starting towards, I feel, is chess or GO. A game which will never cease to be played, imbue into societies. How many of my personal favorite games are played by a modern 16 year old teens? I bet none of them have ever heard of Fallout before Bethesda Softworks announced the third installment. Or what about Goldeneye N64? Although I am positive even children today have - at least once - played Magic the Gathering, Monopoly, or chess.
This goal of longevity in digial game products is close at hand as designers are focusing energies on interactive design and not playing the card of technological gimmickry.
Currently I am playing Tetris DS, Advanced Wars DS, Trace Memory (DS), Halo 2, and World of Warcraft. I will be getting into Metal Gear Solid 3: Subsistence soon as it looks to be great fun online. Something which also has my time occupied is "The Eight". A fairly clever book in the The Davinci Code style, only written years before Dan Brown's book was published and with far better writing.
A friend of mine is doing a paper on: "MMORPGS have a large impact on their users and their ability to interact in society. The undertone that goes with them is that they negatively affect hardcore users ... “a growing number of researchers have examined the negative correlation between interpersonal relationships and Internet usage” (Lo 15). I want to explore these options and find a clear result either for or against these games." So I wrote a rant in responce since I didn't feel like being all academic.
Here's what I wrote:
Personally I am sick and tired hearing about how “Online games attract people with mental heath dysfunctions”. The problem is that there are no studies which look at helping those players with their real life issues. They study, come to some sort of bias conclusion, then go out to tell the world how they made some wild discovery using the modern world’s underbelly of ‘introverts’. Freakishly enough, some people play these games because they are fun.
Why do they find it fun? Because these games are designed to allow for many types of play, many of which could be as addicting as, say, listening to your favourite band every day. Some games focus on economic challenges, others on combat, puzzle solving, and even narrative challenges, just to name a few. Online worlds attempt to collide these experiences and provide them in people centric environments. So the question really boils down to “Why is real life so boring to ‘these’ people?”, which, in essence, is what scientists are attempting to answer. Why divulge into a ‘virtual world and not use our own?” How about first answering the question “Why do people play?”. An excellent book on play theory is The Ambiguity of Play (Brian Sutton-Smith).
It’s more about how a game can be a means of fulfilling a need (social, economical, violent) which can not be obtained in our ‘real world’ because of whatever restraints: Can’t get a promotion at work because the boss is an ass, then be your own boss by creating a guild. Have a low income job and can hardly afford rent, then sell x for y gold and get surplus of potions. Bored with life, then life a different one and explore a world with no constraining laws or pre-requisites for adventuring around. All in a safe, non harmful environment.
Really it’s not about how “games” are “bad for people because they make them irresponsible”. Tell governments to get their act together and stop suppressing their own people. Help enhance lives with programs and re-establish a middle class so people can own a house and not be in-dept just from wanting to obtain an education. Really there are many issues surrounding MMORPG’s that are excellent faucets for how the quality of life is for that person. If anything, games should be used as guide to see and understand the human condition and what we see life as, how those values are taught during our learning experiences, and develop methods to improve ourselves as living human beings.
But science, though evolution theory, shows us that it is within human nature to need to be entertained. Is 6 million people on a global scale (http://www.mmogchart.com/) choosing 'game's as their medium really that bad? Maybe I should give up this life of frivolity and dedicate it to only being productive, like the good ole' communist days. Then again, I always enjoy Saturday night football with the guys and a 2-4. Oh wait, sorry I can’t make it tonight, guild meeting at 6.